Conquest “The Divine Armoury” Escalation Campaign

  • The Divine Armoury is in town!
  • Purchase Heirlooms from the Divine Armoury to use in your regiments!
  • 100 renown points (rn) are awarded after each battle to use at the Divine Armoury
  • Play 4 games in a casual league:
    • 4 games, on 16th, 23rd, 30th of Oct and 6th Nov (Thursdays) and avail of the DMZ Conquest discount
  • Escalate each game starting at 750pts, to 1000pts, 1250pts, 1500pts

Heirlooms of the Divine Armoury

Stock levels are limited, hurry!

Limited Stock Levels:

  1. Items are a once-off purchase per army
  2. Only 2 items per category may be purchased per army
  3. A regiment cannot receive multiple upgrades
  4. Roll each weapons attack separately and use the base regiment characteristics

Scenarios

Scenario One: Maelstrom (750pts)

Victory Points

In this Scenario Objective Zones can be Seized and points scored from Round 1. At the end of Rounds:

  • Players gain VPs as follows:
  • Players gain 2 VPs for securing the 6" Objective Zone.
  • Players gain 1 VP for securing the 9" Objective Zone.

At the end of Rounds 5-8 Players gain VPs as follows:

  • Players gain 1 VPs for securing the 6” Objective Zone.
  • Players gain 2 VP for securing the 9” Objective Zone.

Scenario Two: Bulwark (1000pts)

Victory Points

During the Victory Phase of each Round Players gain VPs as follows:

  • Players gain 3 VPs for every Enemy Objective Marker they have destroyed
  • during the Round. Players gain 3 VPs for destroying the center Objective Marker this Round.
  • Players gain 2 VPs for each Objective Zone they are Seizing
  • Players gain an additional 1 VP if they are Seizing two or more Objective Zones.
  • Players gain 2 VPs if they have slain the Enemy Warlord this Round. This may not be scored more than once per game.

Scenario Three: Echelon (1250pts)

Setting up the Battlefield

  • Place one 9" Objective Zone and two 6" Objective Zones as shown in the diagram.
  • Objective Zone “A” is considered to be friendly to Player 1, whereas Objective Zone “B” is considered to be friendly to Player 2.

Victory Points

During the Victory Phase of each Round Players gain VPs as follows:

  • Players gain 3 VPs for every Objective Marker they have destroyed during the Round.
  • Players gain an additional 2 VPs if they have destroyed two or more Objective Zone Markers during the same Round.
  • Players gain 2 VPs for each Objective Zone they are Seizing.
  • Players gain an additional 2 VPs if they are Seizing two Objective Zones.

Scenario Four: Foresight (1500pts)

Scenario Special Rules:

  • At the end of each Supremacy Phase, the First Player secretly chooses an Objective Zone, other than the central one. Then the Second Player does the same.
  • It is possible that the Second Player has chosen the same Objective Zone as the First Player.
  • Secretly, use a dice and select a number on it to indicate which objective marker you have chosen.
  • At the start of the Victory Phase, both players reveal which Objective Zone they have chosen.
  • Until the end of the Round, Players do not gain Victory Points for Seizing those Objective Zones. Should both Players have chosen the same Objective Zone then that Objective Zone awards double the amount of Victory Points.

Victory Points:

During the Victory Phase of each Round Players gain VPs as follows:

  • Players gain 2 VPs for each Objective Zone they are Seizing.
  • Players gain an additional 2 VPs if they are Seizing two Objective Zones, not including the central one.
  • Players gain an additional 1 VP if they are Seizing the central Objective Zone.

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