Warhammer: The Old World
Warhammer: The Old World is a revival of the classic Warhammer Fantasy setting, featuring a mix of core and legacy factions that bring back the iconic armies of old with updated rules and new miniatures.
Core Factions
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Empire of Man: The largest human faction, relying on massed infantry, artillery, and a wide variety of units from peasant levies to powerful heroes. The Empire is versatile and beginner-friendly, with strong ranged and melee options.
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Dwarfen Mountain Holds: Masters of heavy infantry and engineering, Dwarfs are tough and resilient, specializing in close combat and sturdy formations.
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Kingdom of Bretonnia: Noble knights and peasant armies, Bretonnia focuses on powerful cavalry charges and thematic army building.
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Wood Elf Realms: Agile and fast, Wood Elves use archery and forest magic, with a focus on mobility and terrain control.
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High Elf Realms: Elitist and powerful, High Elves field strong infantry and magic, excelling at ranged combat and spellcasting.
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Orc and Goblin Greenskin Tribes: Horde-based and aggressive, Greenskins swarm the battlefield with numbers and unpredictable abilities.
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Warriors of Chaos: Chaotic and brutal, these armies field monstrous units and powerful champions, specializing in melee combat and relentless assault.
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Beastmen Brayherds: Savage and unpredictable, Beastmen rely on large mobs and monstrous beasts to overwhelm their enemies.
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Tomb Kings of Khemri: Undead legions led by powerful liches, Tomb Kings use massed skeletons and powerful magical support.
Legacy Factions
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Dark Elves: Ruthless and elite, Dark Elves specialize in fast, deadly units and powerful magic, with a focus on assassination and terror.
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Skaven: Treacherous and numerous, Skaven use hordes of rats and deadly war machines, relying on numbers and underhanded tactics.
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Vampire Counts: Undead legions led by powerful vampires, focusing on horde tactics and powerful lords.
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Daemons of Chaos: Otherworldly horrors, Daemons are powerful but fragile, excelling at fast, aggressive play.
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Ogre Kingdoms: Brutal and hungry, Ogres use powerful monsters and horde tactics, specializing in melee combat.
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Lizardmen: Ancient and disciplined, Lizardmen use large dinosaurs and magical support, focusing on resilience and ranged attacks.
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Chaos Dwarfs: Twisted and industrial, Chaos Dwarfs use powerful war machines and elite infantry, specializing in ranged and siege warfare.
Each faction in Warhammer: The Old World offers a unique playstyle, from the disciplined formations of the Empire and Dwarfs to the chaotic hordes of Greenskins and Beastmen, and the elite units of Elves and Dark Elves. Choosing a faction depends on your preferred theme, army size, and tactical style.
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